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ðŸŽī Deck of Dungeon — Beginner's Guide

The complete handbook for conquering a 4-chapter dungeon with 9 classes, 200+ cards, and powerful relic synergies in this free deckbuilder roguelite.

ðŸŽŪ Game Overview

Deck of Dungeon is a free deckbuilder roguelite card game you can play right in your browser. Inspired by Slay the Spire, it features 9 unique classes, 200+ cards, diverse relic synergies, a 4-chapter dungeon to explore, and a true ending system packed with content.

No installation required — play on both PC and mobile. Link your Google account to sync progress across devices.

New to the game? Start with the Swordsman. His straightforward attack style is perfect for learning the core mechanics.

⚔ïļ The 9 Classes

Each class has a unique starting relic, a dedicated card pool, and a distinct playstyle.

ClassPlaystyleDifficultyStarting Relic
SwordsmanMelee attacker⭐Recover 6 HP on combat victory
GunnerDebuff combo⭐⭐Apply Vulnerable +1 to all enemies at combat start
FighterStrength scaling⭐⭐Gain Strength +2 at combat start
MageAoE magic⭐⭐⭐Deal 3 damage to a random enemy each turn
ClericSustain & healing⭐⭐Gain Regen +3 at combat start
RoguePoison assassin⭐⭐⭐Gain Dexterity +1 at combat start
SummonerSummon scaling⭐⭐⭐⭐Spirit summons and Power card scaling
EngineerDrone automation⭐⭐⭐Deploy drones for automated firepower
GamblerRandom betting⭐⭐⭐⭐Draw 1 card and gain Strength +1 at combat start
The Summoner and Gambler are the hardest classes. Get comfortable with the basics before giving them a try.

🃏 Card System

Cards come in three types:

Card Rarity

Card Keywords

KeywordDescription
ExhaustPermanently removed after use (gone from your deck for the fight)
InnateAlways appears in your opening hand at the start of each combat
RetainStays in your hand at the end of your turn instead of being discarded
Permanent +NDamage increases permanently each time you play it (stacks across the run)

Upgrading Cards

You can upgrade cards at the smithy in a Rest Site. Upgraded cards gain a "+" after their name and improved stats. Double upgrade (++) enhances the card even further, indicated by a gold border.

⚡ Combat Basics

Combat is turn-based. Each turn you receive 3 Energy and play cards that cost Energy to use.

Turn Flow

  1. Turn starts → Gain 3 Energy, draw 5 cards
  2. Play cards → As many as you like while you have Energy
  3. End turn → Enemies act (following their displayed intent)
  4. Next turn → Block resets, Energy refills

Enemy Intent

Icons above each enemy telegraph their next action:

When your Block fully covers the incoming attack, the intent icon turns blue — you're safe!

Card Targeting

Cards that target a single enemy require two taps:

  1. Tap the card → it rises up (selected)
  2. Tap the enemy → the card activates

If only one enemy remains, targeting is automatic. AoE attacks and self-buff cards activate with a single tap.

🗚ïļ Map Nodes & Exploration

Each chapter features a map of interconnected nodes. Choosing the right path is key to your strategy.

NodeDescriptionRewards
⚔ïļ BattleFight normal monstersGold + card pick
💀 EliteTough enemies, big rewardsGold + card + rare Relic
ðŸ”Ĩ Rest SiteRest / Upgrade / Purge / DuplicateHP recovery or card upgrade
💰 TreasureFree lootGold + card pick
🛒 ShopBuy cards & relicsIncludes card removal service
❓ EventOutcomes depend on your choicesCards, relics, gold, etc.
👑 BossChapter boss fightChoose 1 of 3 Boss Relics
Elite fights are tough, but they are the only way to earn rare relics. Once your deck is ready, seek them out.

💎 Relics & Synergies

Relics are permanent items that stay active for the entire run once acquired.

Relic Synergies

Owning certain pairs of relics at the same time triggers a bonus effect! Synergy-active relics are highlighted with a gold border. Check the compendium to see which relic combos unlock synergies.

🌟 Status Effects

Status EffectEffectDuration
💊 StrengthAttack damage +NPermanent
🏃 DexterityBlock gained +NPermanent
💔 VulnerableDamage taken +50%N turns
ðŸ˜ĩ WeakDamage dealt −25%N turns
ðŸĶī FrailBlock gained −25%N turns
☠ïļ PoisonTakes N damage at turn start; decreases by 1 each turnDecays
ðŸ”Ĩ BurnTakes N damage at turn end (ignores Block)Decays
❄ïļ FreezeCannot act for N turnsN turns
💚 RegenHeals N HP at turn endDecays
ðŸŒŋ ThornsReflects N damage when attackedPermanent
ðŸ”Đ MetallicizeGains N Block at turn endPermanent
ðŸ”Ū RitualGains N Strength at turn endPermanent

🔑 True Ending

Beyond the normal clear, a true ending route awaits — face an even more powerful final boss.

Key System

Defeating the first Elite in each chapter earns you a key:

Collect all 3 keys and defeat the Chapter 3 boss to unlock Chapter 4 — the True Ending.

The true ending bosses (Dimensional Overlord / Lord of Time / Avatar of the Void) are extremely powerful. Make sure you can clear the normal run consistently before attempting them.

📈 Ascension

After clearing the game on normal difficulty, you can tackle higher Ascension levels (A1–A10). Each level stacks on top of the previous ones:

ðŸŽŊ Game Modes

Normal Mode

The standard experience — explore a 4-chapter dungeon and defeat each chapter's boss.

Daily Challenge

Every day, all players share the same seed, character, and modifiers. You get one attempt per day, and results are posted to the leaderboard.

Endless Dungeon

A survival mode with endless waves of enemies. Foes grow stronger with each wave, but you earn rewards to power up your deck along the way. Post your final score to the leaderboard and compete with other players.

ðŸ’Ą Advanced Tips

  1. Keep your deck lean. Remove unnecessary cards so you draw your key cards more often.
  2. Don't neglect defense. Focusing only on Attack cards will get you stuck at Elites and Bosses.
  3. Upgrading is powerful. Choosing to upgrade at a Rest Site instead of resting pays off in the long run.
  4. Hunt for relic synergies. A synergy-linked pair can outperform three standalone relics.
  5. Play Power cards early. The sooner you get them down, the more value they generate over the fight.
  6. Don't hoard potions. Using them before Elite or Boss fights is the most efficient play.
  7. Plan your path ahead. An Elite followed by a Rest Site is the ideal route.
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